world.gravity = 2000
world.mapmusic = 1
world.mapambient = 0
world.maptitle = "Swamp - Act 3"
world.nextmap = "2_act1.lua"
world.deadzone = 2000
world:settheme("swamp")
platforms:add(3490,-2680,1560,1020,true,false,false,0,0,false,0,1)
platforms:add(2110,-1340,230,300,false,false,false,0,0,false,0,13)
platforms:add(1560,-1340,270,300,false,false,false,0,0,false,0,13)
platforms:add(-640,-1190,910,230,true,false,false,0,0,false,0,1)
platforms:add(3290,-1590,350,440,true,false,false,0,0,false,0,1)
platforms:add(2320,-1740,1320,360,true,false,false,0,0,false,0,20)
platforms:add(520,-1060,130,30,false,false,false,0,0,false,0,1)
platforms:add(450,320,360,40,true,false,false,0,0,false,0,1)
platforms:add(-40,320,360,40,true,false,false,0,0,false,0,1)
platforms:add(3290,-910,350,40,false,false,false,0,0,false,0,1)
platforms:add(-20,-620,810,60,true,false,false,0,0,false,0,1)
platforms:add(-640,610,2060,890,true,false,false,0,0,false,0,13)
platforms:add(-70,30,390,40,true,false,false,0,0,false,0,1)
platforms:add(-640,-360,600,1870,true,false,false,0,0,false,0,20)
platforms:add(-2780,-1970,2160,3480,true,false,false,0,0,false,0,1)
platforms:add(1570,-660,790,310,false,false,false,0,0,false,0,13)
platforms:add(450,30,390,40,true,false,false,0,0,false,0,1)
platforms:add(810,-360,610,780,true,false,false,0,0,false,0,20)
platforms:add(250,-190,280,50,true,false,false,0,0,false,0,1)
platforms:add(-50,-360,50,430,true,false,false,0,0,false,0,1)
platforms:add(770,-360,50,430,true,false,false,0,0,false,0,1)
platforms:add(10,-50,60,20,false,true,false,100,690,false,0,8)
platforms:add(1440,-350,90,20,false,false,true,-100,968,false,0,8)
platforms:add(1550,-360,820,1860,true,false,false,0,0,false,0,20)
platforms:add(1550,-1050,820,410,true,false,false,0,0,false,0,1)
platforms:add(1920,-440,200,230,true,false,false,0,0,false,0,18)
platforms:add(2550,-360,220,1860,true,false,false,0,0,false,0,8)
platforms:add(2950,-360,720,1860,true,false,false,0,0,false,0,8)
platforms:add(3630,-1290,1420,2790,true,false,false,0,0,false,0,1)
platforms:add(2980,-850,140,30,true,false,false,0,0,false,0,1)
platforms:add(1550,-1740,820,410,true,false,false,0,0,false,0,1)
platforms:add(250,-1190,280,770,true,false,false,0,0,false,0,1)
platforms:add(-140,-620,90,20,false,false,true,-100,200,false,0,1)
platforms:add(990,-1050,110,20,false,true,false,100,408,false,0,1)
platforms:add(640,-1060,150,250,true,false,false,0,0,false,0,1)
platforms:add(2670,-930,80,60,true,false,false,0,0,false,0,1)
platforms:add(3620,-1740,1430,470,true,false,false,0,0,false,0,1)
platforms:add(0,-1310,110,30,false,false,false,0,0,false,0,17)
platforms:add(-290,-1410,110,30,false,false,false,0,0,false,0,17)
platforms:add(-100,-1540,110,30,false,false,false,0,0,false,0,17)
pickups:add(140,280,"shield")
pickups:add(640,-660,"shield")
pickups:add(2270,-1080,"gem")
pickups:add(2160,-1080,"gem")
pickups:add(2020,-1080,"gem")
pickups:add(1890,-1080,"gem")
pickups:add(1760,-1080,"gem")
pickups:add(1610,-1080,"gem")
pickups:add(2170,-390,"gem")
pickups:add(2280,-390,"gem")
pickups:add(-260,-1450,"magnet")
crates:add(0,430,"gem")
crates:add(110,430,"gem")
crates:add(220,430,"gem")
crates:add(2630,-540,"gem")
crates:add(20,-790,"gem")
crates:add(150,-790,"gem")
crates:add(390,-1880,"gem")
crates:add(670,-1960,"gem")
crates:add(1120,-1960,"gem")
crates:add(1420,-2010,"gem")
crates:add(1770,-1790,"gem")
crates:add(1870,-1790,"gem")
crates:add(1970,-1790,"gem")
crates:add(1920,-1980,"gem")
crates:add(1820,-1980,"gem")
checkpoints:add(2010,-540)
enemies:add(450,-20,0,0,0,"spike_large")
enemies:add(610,-20,0,0,0,"spike_large")
enemies:add(160,-20,0,0,0,"spike_large")
enemies:add(0,-20,0,0,0,"spike_large")
enemies:add(1210,-410,0,0,0,"spike_large")
enemies:add(1590,-400,100,286,1,"walker")
enemies:add(3030,-550,100,400,1,"floater")
enemies:add(2310,-1330,0,0,0,"icicle")
enemies:add(2290,-1330,0,0,0,"icicle")
enemies:add(2270,-1330,0,0,0,"icicle")
enemies:add(2250,-1330,0,0,0,"icicle")
enemies:add(2230,-1330,0,0,0,"icicle")
enemies:add(2070,-1330,0,0,2,"spike_large")
enemies:add(2050,-1330,0,0,0,"icicle")
enemies:add(2030,-1330,0,0,0,"icicle")
enemies:add(2010,-1330,0,0,0,"icicle")
enemies:add(1930,-1330,0,0,2,"spike")
enemies:add(1910,-1330,0,0,0,"icicle")
enemies:add(1830,-1330,0,0,2,"spike")
enemies:add(1810,-1330,0,0,0,"icicle")
enemies:add(1790,-1330,0,0,0,"icicle")
enemies:add(1770,-1330,0,0,0,"icicle")
enemies:add(1610,-1330,0,0,2,"spike_large")
enemies:add(1590,-1330,0,0,0,"icicle")
enemies:add(1570,-1330,0,0,0,"icicle")
enemies:add(2120,-640,0,0,2,"spike_large")
enemies:add(3010,-820,0,0,2,"spike")
enemies:add(270,-420,0,0,2,"spike_large")
enemies:add(430,-420,0,0,2,"spike")
enemies:add(790,-450,-100,228,0,"walker")
enemies:add(790,-1000,0,0,1,"spike_large")
enemies:add(2710,-900,0,0,0,"spikeball")
enemies:add(690,-670,0,0,0,"spike_timer")
enemies:add(1180,480,-100,100,0,"walker")
enemies:add(910,570,100,100,1,"walker")
enemies:add(320,-370,-100,100,0,"floater")
enemies:add(-380,-1310,-100,556,0,"walker")
enemies:add(350,480,-100,370,0,"hopper")
props:add(-400,-1290,0,false,"mesh")
props:add(1110,390,0,0,"porthole")
props:add(830,390,0,0,"porthole")
props:add(810,420,0,0,"arch3_pillar")
props:add(1360,420,0,0,"arch3_pillar")
props:add(1090,420,0,0,"arch3_pillar")
props:add(800,-480,0,0,"flower2")
props:add(-200,-480,0,0,"flower2")
props:add(-220,-380,0,0,"grass")
props:add(-590,-380,0,0,"grass")
props:add(-560,-380,0,0,"grass")
props:add(-500,-380,0,0,"grass")
props:add(-130,-420,0,true,"flower")
props:add(-160,-410,0,true,"flower")
props:add(-40,70,0,true,"arch")
props:add(3290,-1160,0,false,"arch3_end")
props:add(3340,-1160,0,false,"arch3")
props:add(720,70,0,false,"arch")
props:add(620,460,0,false,"flower2")
props:add(550,490,0,true,"flower2")
props:add(600,550,0,false,"flower")
props:add(730,-640,0,false,"grass")
props:add(1060,-380,0,false,"grass")
props:add(820,-380,0,false,"grass")
props:add(1560,-380,0,false,"grass")
props:add(2620,-380,0,false,"grass")
props:add(3020,-380,0,false,"grass")
props:add(3190,-380,0,false,"grass")
props:add(3490,-380,0,false,"grass")
props:add(610,-810,0,false,"arch3_pillar")
props:add(340,-1060,0,false,"arch3")
props:add(3080,-420,0,false,"flower")
props:add(3120,-440,0,false,"flower")
props:add(690,-1140,0,false,"flower")
props:add(740,-1120,0,true,"flower")
props:add(30,-1280,0,false,"girder")
props:add(-260,-1280,0,false,"girder")
props:add(-260,-1380,0,false,"girder")
props:add(-70,-1510,0,false,"girder")
props:add(-70,-1410,0,false,"girder")
props:add(-70,-1310,0,false,"girder")
props:add(-70,-1210,0,false,"girder")
props:add(1820,-1340,0,false,"porthole")
props:add(-110,-1250,0,false,"mesh")
props:add(2590,-1870,0,false,"flower2")
props:add(2660,-1810,0,false,"flower")
props:add(2540,-1800,0,true,"flower")
props:add(3030,-1810,0,true,"flower")
props:add(3070,-1870,0,true,"flower2")
springs:add(3540,-390,0,"spring_m")
springs:add(890,-390,0,"spring_s")
portals:add(-480,-440,"spawn")
portals:add(2830,-1800,"goal")
decals:add(330,-140,110,760,100,2)
decals:add(1420,680,130,820,100,2)
decals:add(2770,-260,180,1760,100,2)
decals:add(2370,-260,180,1760,100,2)
decals:add(50,-560,150,590,100,2)
decals:add(580,-560,150,590,100,2)
bumpers:add(190,-1620)
bumpers:add(390,-1580)
bumpers:add(540,-1600)
bumpers:add(680,-1690)
bumpers:add(830,-1750)
bumpers:add(970,-1720)
bumpers:add(1120,-1680)
bumpers:add(1280,-1710)
bumpers:add(1430,-1750)
materials:add(1420,720,130,240,"death")
traps:add(2370,-360,"log")
traps:add(2400,-360,"log")
traps:add(2430,-360,"log")
traps:add(2460,-360,"log")
traps:add(2490,-360,"log")
traps:add(2520,-360,"log")
traps:add(2770,-360,"log")
traps:add(2800,-360,"log")
traps:add(2830,-360,"log")
traps:add(2860,-360,"log")
traps:add(2890,-360,"log")
traps:add(2920,-360,"log")
